You can also find golden chests that give you special orbs that make a heart when you collect four of them. John’s count of health is measured in hearts much like Zelda, and beating bosses or progressing to certain story beats will increase your max number. While Eastward is never dull, a more evenly paced dose of action could go a long way in making longer stretches of the game feel more rewarding. It does everything well, but you can sometimes go a few hours of information-heavy dialogue scenes before you get back to actually fighting anything. While the puzzle design and dungeon layouts are fun, the sporadic nature of their placement leads to the strange feel of Eastward’s overall pacing. While Sam can’t kill most enemies, she uses a chargeable energy blast to freeze enemies in place, and these blasts and swapping between our two leading characters are the keys to solving a lot of puzzles.ĭungeons aren’t as obviously laid out as more traditional games like Zelda instead, you’ll organically find yourself stumbling across keys hidden in underground tunnels and realize you must be making your way towards another boss fight. You can also swap to playing as Sam with the press of a button. In place of a sword, John wields a frying pan that gets incremental upgrades as the game continues he also wields bombs and guns that come with different variations and purchasable upgrades. When it comes to gameplay, Eastward wears its Zelda inspiration loud and proud. It’s hard to gush about all the characters without getting into spoilers but mainstays like Jasper and William and Daniel are characters I won’t soon forget just to name a few. John and Sam aren’t the only charmed-filled standouts though. It’s heartwarming, you know John loves her even though he never speaks, and it just works. Sam looks up to John as a father, and he’s willing to protect her like she’s his own. Once the game kicks off, their parental relationship is already established. She’s outspoken spunky and energetic, and she clearly looks up to John. John is a silent protagonist, a tall cipher for the player to project themselves onto, while Same is the complete opposite. The dynamic of John and Sam as characters is one of Eastward’s more intriguing elements. It’s fun if a bit unevenly paced, and the memorable characters make even the slow bits worth visiting. It’s a massive story with many moving parts that don’t all fit into place until the curtains close. Eastward plot series#Through a series of events I won’t spoil here, John and Sam fly the coop and head on a journey to, you guessed it, the East! Along the way, they see new cities, make strange friends, and get caught up in a battle to save the world and discover the nature of Sam’s mysterious abilities. The main differentiator is that nobody digs up a mech, and John’s discovery of Sam occurs in an opening animation rather than in the game proper. Early hours take a slow burn style of teaching you about this stylish post-apocalyptic world, and the thing is, everyone in this town is kind of a dick, save for a few of the other diggers who seem to be genuine friends to John.įrom the tyrannical mayor justifying his shitty behavior as a means of protecting people to the assortment of diggers living in squalor, the opening hours of Eastward are weirdly identical to that of anime Gurren Lagan. Eastward plot full#Potcrock is full of diggers, people that uncover things long buried, but John is so damn good he dug up a whole ass person. John is a digger, and Sam is a little girl that he dug up. Eastward stars two playable characters, John and Sam, residents of the subterranean town of Potcrock Isle.
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